Archive for June, 2011
The Internet Archive and O’Reilly Media are soliciting proposals for presentations at the 2011 Books in Browsers (#BiB11) meeting in San Francisco CA, at the Internet Archive, October 27-28.
Talk proposals must include both title and brief description. The BiB11 meeting will have around 150 attendees maximum. The gathering is expressly intended to be plug-lite: sales/marketing talks will be shamelessly discarded. Proposal deadline for BiB11 initial review is Friday, July 15, 2011 [UPDATE]. Submission form is below the fold.
The intent is to engender substantive discussion on BiB11 themes among an audience of peers. Submissions may come from developers in new media or publishing startups, ux design experts, net booksellers, publishing representatives, and other new ventures that are working with books as data or webs of interactions. Submissions on the periphery of traditional publishing sectors are welcome, including film, gaming, non-textual narratives and transmedia storytelling. International proposals are very strongly encouraged.
Some limited support for travel and lodging will be available to those with greatest need (independent developers and not-for-profits may be eligible).
Themes: “Beautiful Books”
For the purposes of this summit, we seek to consider future books as networked, distributed sets of interactions — less containers of circumscribed content. Thus the question arises: what does a beautiful book look like?
For our first theme, we expect that future books will present a range of encounters ranging from deeply immersive texts to highly interactive game-like multiple-narrative explorations that blur the boundaries between reader and writer – but what does it mean to design something distributed, yet coherent, that makes people think: “wow, that’s a beautiful thing”?
Our second theme follows, which is re-thinking “social reading” from a higher altitude. If we consider what it means for a reader to interact with either a creative story or a presentation of knowledge, we move beyond blogs and wikis to the basics of engagement with others and the story itself. To pose an argument, if there were holodecks among us, what radical vision for an Encyclopedie would Diderot and d’Alembert craft?
Our final theme underpins all our endeavors. What are the business models of the networked, web-based book? What insights could we gain from gaming, dedicated fan communities, different media cultures, and studies of social organization that suggest how we might invest in creative arts, and support investments in entertainment and educational narratives?